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Solitaire Collection

Solitaire Collection in dark mode showing a Klondike layout mid-game with seven tableau columns, four foundation piles, and a card being dragged toward a red-on-black target
Klondike mid-deal — dragging a red card onto a black sequence.

How to Play

This collection includes three classic solitaire card games. Choose your favorite from the main menu.

Klondike (Classic)

  1. Seven tableau columns are dealt with increasing card counts. Only the top card of each column is face-up.
  2. Build tableau columns in descending order with alternating colors (red on black, black on red).
  3. Move Aces to the four foundation piles, then build each foundation up by suit from Ace to King.
  4. Click the stock pile to draw cards. Choose Draw 1 or Draw 3 mode.
  5. Tap any card to auto-move it to a foundation if possible.
  6. You win when all four foundations are complete (Ace through King).

Spider

  1. Ten tableau columns are dealt from two full decks (104 cards). Choose 1, 2, or 4 suit difficulty.
  2. Build tableau columns in descending order. Only same-suit sequences can be moved as a group.
  3. Complete a full King-to-Ace sequence of the same suit to remove it from the board.
  4. Click the stock pile (top right) to deal one card to each column. All columns must be non-empty to deal.
  5. You win when all eight complete sequences have been removed.

FreeCell

  1. All 52 cards are dealt face-up into eight tableau columns.
  2. Four free cells (top left) each hold one card temporarily.
  3. Build tableau columns in descending order with alternating colors.
  4. The number of cards you can move at once depends on empty free cells and empty columns.
  5. Move Aces to foundations, then build up by suit. Tap a card to auto-move it.
  6. You win when all four foundations are complete.

Tips & Strategy

  • Klondike: Prioritize uncovering face-down cards. Move Aces and Twos to foundations immediately. Keep columns balanced.
  • Spider: Try to create empty columns early. Focus on building same-suit sequences. Use 1-suit mode to learn, then increase difficulty.
  • FreeCell: Plan several moves ahead. Keep free cells open as long as possible. Empty columns are more valuable than free cells.
  • General: Use Undo freely to explore different strategies. Use Hint when stuck.

Controls

  • Drag & drop cards to move them between piles.
  • Tap a card to auto-move it to a foundation.
  • New Game starts a fresh deal.
  • Undo reverses your last move.
  • Hint highlights a suggested move.

Frequently Asked Questions

What solitaire games are included?

The collection includes three classic variants: Klondike (the most well-known version), Spider (sequence-building with one, two, or four suits), and FreeCell (a strategy-heavy game where all cards are dealt face-up).

How do I win Klondike Solitaire?

Move all 52 cards to the four foundation piles, building each pile by suit from Ace up to King. Prioritize uncovering face-down tableau cards to open up moves.

What is the difference between Draw 1 and Draw 3 in Klondike?

Draw 1 reveals one card at a time from the stock pile, making the game easier. Draw 3 reveals three cards at once, showing only the top card, which makes the game significantly harder.

How does FreeCell differ from Klondike?

In FreeCell, all 52 cards are dealt face-up from the start. You have four free cells to temporarily store individual cards, and nearly every deal is theoretically winnable with the right strategy.

Are my stats saved between sessions?

Yes. Your stats and best times for each game variant are saved locally in your browser so they persist between sessions.

About

Solitaire Collection brings three beloved card games together in one place. Play Klondike (the classic everyone knows), Spider (the sequence-building challenge), or FreeCell (the strategic favorite) — all free, no downloads, no sign-ups. Your stats and best times are saved locally in your browser.

From the build: the three variants share one card-rendering engine and one drag-and-drop layer — the rules-checking is the only part that swaps per game. Spider was the tricky one because it deals from two decks (104 cards) and the legal-move rule changes with suit count, so the move validator is parameterised rather than hard-coded. We also draw the cards as CSS rather than image sprites, which means the suit pips stay crisp at any zoom level and the whole collection adds only a few KB on top of the base page.